Tutorial 3: How to make a maze game

Download and instal the Game Maker software before you begin the tutorials.

Read each step of the tutorial in turn, watching the video clip that demonstrates how to use the Game Maker software for that step. Then try to perform that step in your own Game Maker file.

This tutorial was developed by stage 3 students from Belmore South Public School. It is designed to support students who are developing a maze game using Game Maker software.

Learning steps


Step 1: Creating a sprite wall
Firstly we must make a sprite for the wall of the game. **Click to learn how**.
Step 2: Creating a character
Next we must make a sprite as the character of the game. **Click to learn how**.
Step 3: Creating a sprite enemy
Next we must make a sprite as the enemy of the game. **Click to learn how**.
Step 4: Creating a bonus
Next we must create a bonus to make the game more challenging. **Click to learn how**.
Step 5: Creating objects
We need to make an object that matches with the character of the sprite. **Click to learn how**.
Step 6: Creating a background and room
We now need to create a background and a room for the game. **Click to learn how**.
Step 7: Adding walls
Click to learn how to add walls to your room.
Step 8: Adding objects to the game
Click to learn how to add objects to your game.

Step 9: Making the characters move
Click to learn how to make your characters move.
Step 10: Making the enemy move
Click to learn how to make your enemy move.
Step 11: Making the character and enemy stop
Click to learn how to make the characters and your enemy stop moving.

Step 12: Making the character die
Click to learn how to make the character die when it hits the enemy.

Step 13: Setting the score
Click to learn how to set the score.

Step 14: Finishing the object
Click to learn how to finish the object.

Step 15: Adding sounds
Click to learn how to add sounds.
Note: The steps in this tutorial were created using Game Maker 6.1 and some of the process may differ in subsequent versions of the software.