Teachers who implement the Game 2 Learn program in their classrooms will address learning outcomes of the New South Wales Stage 3 Science and Technology syllabus and aspects of cross curriculum content for literacy and numeracy.

Game 2 Learn supports the content strands of:
Information and Communication: ICS3.2
  • Creates and evaluates information products and processes, demonstrating consideration of the type of media, form, audience and ethical issues.
Products and Services: PS S3.5
  • Creates and evaluates products and services, demonstrating consideration of sustainability, aesthetic, cultural, safety and functional issues.

In Game 2 Learn students address the following Science and Technology learning processes (INV S3.7, DM S3.8 and UT 3.9) Students work collaboratively to:
  • investigate What makes a game? They make judgements based on the results of observing, questioning, planning, predicting, testing, collecting, recording and analysing data and drawing conclusions.
  • source and select information from websites to compare and evaluate the design of various games. Includes identifying sources of information, purpose and bias and establishing criteria foe evaluation eg audience, skill, cost that will be used in fair testing to evaluate the merits of various games.
  • plan, design, manage and create a game using authentic game design processes and documentation eg. storyboard and prototype. Includes using a range of computer-based technology, and other resources to meet the requirements and constraints of investigating and designing tasks.
  • test the effectiveness of their game designs, identifying areas for improvement. Includes establishing testing documentation such as error/bug reporting.
  • review their game designs, justify the design decisions made and communicate outcomes using web tools such as wiki’s or blogs.

Involvement in the Game 2 Learn program will provide opportunities for integration with other Key Learning Areas. For instance, when students ‘investigate’, ‘design and make’, and ‘use technology’ they will be required to use:

  • mathematical skills and understandings
  • communication skills and understandings
  • understandings of people, societies, environments etc...
  • practical and creative skills.

Full details of the NSW Board of Studies syllabus can be found at